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GitHub - LeoVen/C-Macro-Collections: Easy to use, modular, header only, macro based, generic and type-safe Data Structures in CEasy to use, modular, header only, macro based, generic and type-safe Data Structures in C - LeoVen/C-Macro-Collections
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GitHub - LeoVen/C-Macro-Collections: Easy to use, modular, header only, macro based, generic and type-safe Data Structures in C
C Macro Collections
Table of Contents
- Installation
- Contributing
- Usage
- Features
- Project Structure
- Available Collections
- Other Features
- Design Decisions
Installation
No installation is required. The entire library is made of header files and can be directly included into your project.
Contributing
There is a lot to be done. You can check the TODO
file in the root of the repository or the issues in the github page. Also, tests and documentation are in constant development.
Usage
Below is a minimal example that makes use of some core functionalities. And a lot of explanation too!
// The C Macro Collections takes advantage of headers that can be included
// multiple times. You can check the contents of src/cmc/list.h and there are no
// include guards, meaning they can be included multiple times and this is what
// generates the code.
// Before including it though we need to define a few basic macros. You can
// check the documentation to see which ones are required.
#define V int // list value data type
#define PFX intl // list function's prefix
#define SNAME int_list // list struct name (struct int_list)
#define CMC_EXT_STR // Enables an extra functionality (STR) of the list
#include "cmc/list.h"
// This header file includes a lot of functions that can be used as methods to
// basic data types. In this case, cmc_i32_str is used
#include "cmc/utl/futils.h"
int main(void)
{
// Our list type is defined by SNAME and all functions are prefixed by PFX
// (PFX can also be thought as the function's namespace). Also, nodes,
// entries, iterators and other structures are prefixed by SNAME. So PFX is
// for functions and SNAME is for structs, where the main one is simply
// 'struct SNAME'.
// To initialize a list we need to pass in an initial capacity and something
// that is called a function table for the V type.
// This function table is a struct with methods that will extract some
// (sometimes) necessary behaviour from your custom data type. Things like
// hash, comparison and printing. A list doesn't require any of these
// functions. That is, the CORE module doesn't use any of them.
// But since we are using the STR module, we will need to define the 'str'
// function. Luckily, for the 'int' type, the library already provides such
// function (cmc_i32_str), provided by the cmc/utl/futils.h header file.
struct int_list *list = intl_new(32, &(struct int_list_fval){ .str = cmc_i32_str, NULL });
// Check if the list was successfully initialized. It could fail if the
// initial capacity is too big or if 'struct int_list_fval *' is NULL,
// because every data structure must have a valid function table.
if (!list)
return 1;
// Add some items to the list. The CMC data structures are all dynamically
// sized. So there can be as many items as you want as long as you have
// enough memory.
for (int i = 0; i < 100; i++)
{
// Try to add an element to the list. If it fails you can check what
// caused it by getting its flag.
if (!intl_push_back(list, i))
{
enum cmc_flags flag = intl_flag(list);
// Use cmc_flags_to_str (global variable) to map the enum error to a
// string.
fprintf(stderr, "%s : push_back failed\n", cmc_flags_to_str[flag]);
}
}
// Now we will use the STR module, the _print() function. This is where the
// '.str' from the function table comes into play. If we haven't defined it,
// the program would've crashed. We also need to define to which file we
// will be printing the list's content. In this case, the terminal. Also,
// some strings need to be defined. They will be printed: before all
// elements, between each one, and after all elements. This is very useful
// for debugging.
intl_print(list, stdout, "[ ", ", ", " ]\n");
// Free all of its resources
intl_free(list);
}
Now all you have to do is to compile the source code with -I /path/to/library/src
. There is no required installation or pre-compilation.
Features
The C Macro Collections library is organized into many other sub-libraries. The following table is a quick overview.
Library | Name | Description |
---|---|---|
CMC | Macro Collections | The main library with dynamically-sized collections |
COR | Core | Core functionalities used by more than one collection, usually from different sub-libraries |
EXT | Extensions | Extension to collections |
SAC | Statically Allocated Collections | Collections with a fixed sized array that don't use any heap allocation |
TSC | Thread-Safe Collections | Collections that allow multiple operations from multiple threads |
UTL | Utilities | General utilities |
Project Structure
- benchmarks - Where all benchmarks are hosted
- docs - A folder hosting the generated documentation by mdBook
- documentation - The markdowns used by mdBook to generate the website
- examples - Examples using the C Macro Collections Library
- src - All headers part of the C Macro Collections Library
- tests - Where all tests are hosted
Available Collections
The following table is an overview of all the currently available or upcoming data structures:
Collection | Abstract Data Type | Data Structure | Details |
---|---|---|---|
BitSet bitset.h | Set | Dynamic Array | A set of bits that can be individually modified and queried, each identified by a bit index |
Deque deque.h | Double-Ended Queue | Dynamic Circular Array | A circular array that allows push and pop on both ends (only) at constant time |
HashBidiMap hashbidimap.h | Bidirectional Map | Two Hashtables | A bijection between two sets of unique keys and unique values K <-> V using two hashtables |
HashMap hashmap.h | Map | Flat Hashtable | A unique set of keys associated with a value K -> V with constant time look up using a hashtable with open addressing and robin hood hashing |
HashMultiMap hashmultimap.h | Multimap | Hashtable | A mapping of multiple keys with one node per key using a hashtable with separate chaining |
HashMultiSet hashmultiset.h | Multiset | Flat Hashtable | A mapping of a value and its multiplicity using a hashtable with open addressing and robin hood hashing |
HashSet hashset.h | Set | Flat Hashtable | A unique set of values with constant time look up using a hashtable with open addressing and robin hood hashing |
Heap heap.h | Priority Queue | Dynamic Array | A binary heap as a dynamic array as an implicit data structure |
IntervalHeap intervalheap.h | Double-Ended Priority Queue | Custom Dynamic Array | A dynamic array of nodes, each hosting one value from the MinHeap and one from the MaxHeap |
LinkedList linkedlist.h | List | Doubly-Linked List | A default doubly-linked list |
List list.h | List | Dynamic Array | A dynamic array with push and pop anywhere on the array |
Queue queue.h | FIFO | Dynamic Circular Array | A queue using a circular array with enqueue at the back index and dequeue at the front index |
SkipList WIP | Sorted List | Skip List | A sorted Linked List with average O(log n) search, insertion and deletion complexity |
SortedList sortedlist.h | Sorted List | Sorted Dynamic Array | A lazily sorted dynamic array that is sorted only when necessary |
Stack stack.h | FILO | Dynamic Array | A stack with push and pop at the end of a dynamic array |
TreeBidiMap WIP | Sorted Bidirectional Map | Two AVL Trees | A sorted bijection between two sets of unique keys and unique values K <-> V using two AVL trees |
TreeMap treemap.h | Sorted Map | AVL Tree | A unique set of keys associated with a value K -> V using an AVL tree with log(n) look up and sorted iteration |
TreeMultiMap WIP | Sorted Multimap | AVL Tree | A sorted mapping of multiple keys with one node per key using an AVL Tree of linked-lists |
TreeMultiSet WIP | Sorted Multiset | AVL Tree | A sorted mapping of a value and its multiplicity using an AVL tree |
TreeSet treeset.h | Sorted Set | AVL Tree | A unique set of keys using an AVL tree with log(n) look up and sorted iteration |
Other Features
These are some features within the library that are implemented by all collections.
Two-way iterators
All collections come with a two-way iterator. You can go back and forwards in constant time and access elements in constant time.
Custom Allocation
All collections have a cmc_alloc_node
which provides pointers to the four dynamic memory allocation functions in C: malloc
, calloc
, realloc
and free
. These pointers can be customized for each individual collection created or a default can be used, as specified in cmc_alloc_node_default
.
Callbacks
Every function that operates on a collection can be separated in 5 different types. Create, Read, Update, Delete and (an extra one besides CRUD) Resize. You can define one callback function for each operation. Check out the documentation to see when each callback function is called.
Functions Table
Functions table is a struct
of function pointers containing 'methods' for a custom data type. Some methods are optional and others are needed in order for a collection to operate. They are:
CMP
A comparator function is used in sorted collections or when an equality is being checked like when trying to find a certain element in a list. It is responsible for taking two arguments of the same data type and comparing them. The return value is an int
with the following definitions:
- Return
1
if the first argument is greater than the second; - Return
0
if the first argument equals the second; - Return
-1
if the first argument is less than the second.
CPY
A copy function is used when a collection is being copied. It can be used to make a deep copy of of your custom data type. It must take a single parameter and return a new copy of that same data type. If this function is absent (NULL
) the data type will be copied by assignment (for pointers this is a shallow copy).
STR
A string function is responsible for taking a FILE
pointer and a custom data type and outputting the string representation of that data returning a bool
indication success or failure. It is useful for debugging.
FREE
The free function is called when a collection is cleared (all elements removed) or freed (all elements removed and freed from memory) and it is responsible for completely freeing all resources that are usually acquired by your data type.
HASH
This function receives a custom data type as parameter and returns a size_t
hash of that data. Used in hashtables.
PRI
A priority function works much like the comparator function except that it compares the priority between two elements. It is used in collections whose structure is based on the priority of elements and not in their general comparison.
- Return
1
if the first argument has a greater priority than the second; - Return
0
if the first argument has the same priority as second; - Return
-1
if the first argument has a lower priority than the second.
The following table shows which functions are required, optional or never used for each Collection:
Collection | CMP | CPY | STR | FREE | HASH | PRI |
---|---|---|---|---|---|---|
BitSet | ||||||
Deque | ||||||
HashMap | ||||||
HashBidiMap | ||||||
HashMultiMap | ||||||
HashMultiSet | ||||||
HashSet | ||||||
Heap | ||||||
IntervalHeap | ||||||
List | ||||||
LinkedList | ||||||
Queue | ||||||
SortedList | ||||||
Stack | ||||||
TreeMap | ||||||
TreeSet |
Color | Label |
---|---|
Required for basic functionality. | |
Required for specific functions. | |
Required for non-core specific functions. | |
Optional. | |
Not Used. |
Design Decisions
Stack vs Heap Allocation
Currently all collections need to be allocated on the heap. Iterators have both options but it is encouraged to allocate them on the stack since they don't require dynamic memory.
Some collections overlap others in terms of functionality
Yes, you can use a Deque as a Queue or a List as a Stack without any major cost, but the idea is to have the least amount of code to fulfill the needs of a collection.
Take for example the Stack. It is simple, small and doesn't have many functions. If you generate a List to be used (only) as a Stack (which is one of the bulkiest collections) you'll end up with a lot of code generated and compiled for nothing.
The Deque versus Queue situation is a little less problematic, but again, you need to be careful when generating a lot of code as compilation times might go up to 15 seconds even with modern ultra-fast compilers.
Another example is using a HashMap/TreeMap as a HashSet/TreeSet (with a dummy value that is never used), but I just think that this is a bad thing to do and you would be wasting some memory. Also, the sets generate a lot of code related to set theory, whereas maps don't.
But what about the LinkedList ?
You can use them as Stacks, Queues and Deques, but with modern memory hierarchy models, array-based data structures have a significantly faster runtime due to caching, so I didn't bother to have specific implementations of those aforementioned collections.
You can't structurally modify a collection when iterating over it
Modifying a collection will possibly invalidate all iterators currently initialized by it. Currently, the only collection that allows this is the LinkedList (using the node-based functions, not the iterator).
Special Macros
CMC_NO_ALLOC
- disables"cor/alloc.h"
, useful for statically allocated collections (SAC)CMC_NO_IMPORTS
- disables all imports from the standard library at"cor/core.h"
More Resourcesto explore the angular.
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- 75capstone/LICENSE.TXT at master · capstone-engine/capstone
https://github.com/aquynh/capstone/blob/master/LICENSE.TXT
Capstone disassembly/disassembler framework for ARM, ARM64 (ARMv8), Alpha, BPF, Ethereum VM, HPPA, LoongArch, M68K, M680X, Mips, MOS65XX, PPC, RISC-V(rv32G/rv64G), SH, Sparc, SystemZ, TMS320C64X, T...
- 76An implementation of the TLS/SSL protocols
https://github.com/awslabs/s2n
An implementation of the TLS/SSL protocols. Contribute to aws/s2n-tls development by creating an account on GitHub.
- 77Capstone disassembly/disassembler framework for ARM, ARM64 (ARMv8), Alpha, BPF, Ethereum VM, HPPA, LoongArch, M68K, M680X, Mips, MOS65XX, PPC, RISC-V(rv32G/rv64G), SH, Sparc, SystemZ, TMS320C64X, TriCore, Webassembly, XCore and X86.
https://github.com/aquynh/capstone
Capstone disassembly/disassembler framework for ARM, ARM64 (ARMv8), Alpha, BPF, Ethereum VM, HPPA, LoongArch, M68K, M680X, Mips, MOS65XX, PPC, RISC-V(rv32G/rv64G), SH, Sparc, SystemZ, TMS320C64X, T...
- 78Atom-linter extension to lint C/C++ source files using gcc/g++
https://github.com/hebaishi/linter-gcc
Atom-linter extension to lint C/C++ source files using gcc/g++ - AtomLinter/linter-gcc
- 79🚀 Making multi-player gamedev simpler since 2017
https://github.com/librg/librg
🚀 Making multi-player gamedev simpler since 2017. Contribute to zpl-c/librg development by creating an account on GitHub.
- 80Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C
https://github.com/rampantpixels/rpmalloc
Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C - mjansson/rpmalloc
- 81The 2-Clause BSD License
https://opensource.org/licenses/BSD-2-Clause
Note: This license has also been called the “Simplified BSD License” and the “FreeBSD License”. See also the 3-clause BSD License. Copyright <YEAR> <COPYRIGHT HOLDER> Redistribution and use in source…
- 82ICU - International Components for Unicode
http://site.icu-project.org/
News 2024-04-17: ICU 75 is now available. It updates to CLDR 45 (beta blog) locale data with new locales and various additions and corrections. C++ code now requires C++17 and is being made more robust. The CLDR MessageFormat 2.0 specification is now in technology preview, together with a
- 83Understanding and Using C Pointers
http://shop.oreilly.com/product/0636920028000.do
Improve your programming through a solid understanding of C pointers and memory management. With this practical book, you’ll learn how pointers provide the mechanism to dynamically manipulate memory, enhance support … - Selection from Understanding and Using C Pointers [Book]
- 8421st Century C, 2nd Edition
http://shop.oreilly.com/product/0636920033677.do
Throw out your old ideas of C, and relearn a programming language that’s substantially outgrown its origins. With this revised edition of 21st Century C, you’ll discover up-to-date techniques … - Selection from 21st Century C, 2nd Edition [Book]
- 85Jens Gustedt / P99 - macros and functions for C99 · GitLab
http://p99.gforge.inria.fr/
P99 is a suite of macro and function definitions that ease the programming in C99, aka C 1999. By using new tools from C99 we implement default arguments...
- 86C Pocket Reference
http://shop.oreilly.com/product/9780596004361.do
C is one of the oldest programming languages and still one of the most widely used. Whether you're an experienced C programmer or you're new to the language, you know … - Selection from C Pocket Reference [Book]
- 87Head First C
http://shop.oreilly.com/product/0636920015482.do
Ever wished you could learn C from a book? Head First C provides a complete learning experience for C and structured imperative programming. With a unique method that goes beyond … - Selection from Head First C [Book]
- 88Throw The Switch
http://www.throwtheswitch.org/
Unit Testing (TDD) Embedded C Code. Making Awesome and Reliable Firmware in C Doesn't Have to Suck.
- 89Projects
http://source.icu-project.org/repos/icu/icu/tags/latest/LICENSE
Projects The Unicode StandardThe Unicode Standard is a character coding system designed to support the worldwide interchange, processing, and display of the written texts of the diverse languages and technical disciplines of the modern world. In addition, it supports classical and historical texts of many written languages. Unicode CLDR (Common Locale
- 90A fast build tool
https://buck.build/
This project is no longer actively maintained. Please see https://buck2.build for the build system that replaces it. Old content continues below for historical purposes. Buck is a build system developed and used by Facebook. It encourages the creation of small, reusable modules consisting of code and resources, and supports a variety of languages.
- 91Build software better, together
https://github.com/eug/awesome-opengl.
GitHub is where people build software. More than 100 million people use GitHub to discover, fork, and contribute to over 420 million projects.
- 92Home
https://github.com/json-c/json-c/wiki
https://github.com/json-c/json-c is the official code repository for json-c. See the wiki for release tarballs for download. API docs at http://json-c.github.io/json-c/ - json-c/json-c
- 93Home
https://github.com/rib/cogl-web/wiki
The cogl3d.org website content. Contribute to rib/cogl-web development by creating an account on GitHub.
- 94qtbase/LICENSE.GPL3-EXCEPT at 5.11 · qt/qtbase
https://github.com/qt/qtbase/blob/5.11/LICENSE.GPL3-EXCEPT
Qt Base (Core, Gui, Widgets, Network, ...). Contribute to qt/qtbase development by creating an account on GitHub.
- 95Build software better, together
https://github.com/vinjn/awesome-vulkan.
GitHub is where people build software. More than 100 million people use GitHub to discover, fork, and contribute to over 420 million projects.
- 96Home
https://github.com/netmail-open/wjelement/wiki
advanced, flexible JSON manipulation in C. Contribute to netmail-open/wjelement development by creating an account on GitHub.
- 97C99 heightmap utilities.
https://github.com/prideout/heman
C99 heightmap utilities. Contribute to prideout/heman development by creating an account on GitHub.
- 98Read-only mirror of official repo on openldap.org. Issues and pull requests here are ignored. Use OpenLDAP ITS for issues.
https://github.com/LMDB/lmdb
Read-only mirror of official repo on openldap.org. Issues and pull requests here are ignored. Use OpenLDAP ITS for issues. - LMDB/lmdb
- 99contiki/LICENSE at master · contiki-os/contiki
https://github.com/contiki-os/contiki/blob/master/LICENSE
The official git repository for Contiki, the open source OS for the Internet of Things - contiki-os/contiki
- 100Intel® Implicit SPMD Program Compiler
https://github.com/ispc/ispc
Intel® Implicit SPMD Program Compiler. Contribute to ispc/ispc development by creating an account on GitHub.
- 101Pure C Game Engine
https://github.com/orangeduck/Corange
Pure C Game Engine. Contribute to orangeduck/Corange development by creating an account on GitHub.
- 102LCUI/LICENSE.TXT at develop · lc-soft/LCUI
https://github.com/lc-soft/LCUI/blob/develop/LICENSE.TXT
C library for building user interfaces. Contribute to lc-soft/LCUI development by creating an account on GitHub.
- 103Parallel, indexed xz compressor
https://github.com/vasi/pixz
Parallel, indexed xz compressor. Contribute to vasi/pixz development by creating an account on GitHub.
- 104Quake GPL Source Release
https://github.com/id-Software/Quake
Quake GPL Source Release. Contribute to id-Software/Quake development by creating an account on GitHub.
- 105a small build system with a focus on speed
https://github.com/ninja-build/ninja
a small build system with a focus on speed. Contribute to ninja-build/ninja development by creating an account on GitHub.
- 106Quake 2 GPL Source Release
https://github.com/id-Software/Quake-2
Quake 2 GPL Source Release. Contribute to id-Software/Quake-2 development by creating an account on GitHub.
- 107libui/LICENSE at master · andlabs/libui
https://github.com/andlabs/libui/blob/master/LICENSE
Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports. - andlabs/libui
- 108stb single-file public domain libraries for C/C++
https://github.com/nothings/stb
stb single-file public domain libraries for C/C++. Contribute to nothings/stb development by creating an account on GitHub.
- 109Murmur3 hash in C
https://github.com/PeterScott/murmur3
Murmur3 hash in C. Contribute to PeterScott/murmur3 development by creating an account on GitHub.
- 110Lightweight JSON library written in C.
https://github.com/kgabis/parson
Lightweight JSON library written in C. Contribute to kgabis/parson development by creating an account on GitHub.
- 111Brotli compression format
https://github.com/google/brotli
Brotli compression format. Contribute to google/brotli development by creating an account on GitHub.
- 112xmake/LICENSE.md at master · xmake-io/xmake
https://github.com/xmake-io/xmake/blob/master/LICENSE.md
🔥 A cross-platform build utility based on Lua. Contribute to xmake-io/xmake development by creating an account on GitHub.
- 113Premake
https://github.com/premake/premake-core
Premake. Contribute to premake/premake-core development by creating an account on GitHub.
- 114Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
https://github.com/andlabs/libui
Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports. - andlabs/libui
- 115A single-header ANSI C gui library
https://github.com/vurtun/nuklear
A single-header ANSI C gui library. Contribute to vurtun/nuklear development by creating an account on GitHub.
- 116Visual Studio Code - Code Editing. Redefined
https://code.visualstudio.com/
Visual Studio Code is a code editor redefined and optimized for building and debugging modern web and cloud applications. Visual Studio Code is free and available on your favorite platform - Linux, macOS, and Windows.
- 117The GTK Project - A free and open-source cross-platform widget toolkit
https://www.gtk.org/gtk-doc/
GTK is a free and open-source cross-platform widget toolkit for creating graphical user interfaces.
- 118NIH Utility Library
https://github.com/keybuk/libnih
NIH Utility Library. Contribute to keybuk/libnih development by creating an account on GitHub.
- 119raylib
https://www.raylib.com/
raylib is a simple and easy-to-use library to enjoy videogames programming.
- 120The GTK Project - A free and open-source cross-platform widget toolkit
https://www.gtk.org/
GTK is a free and open-source cross-platform widget toolkit for creating graphical user interfaces.
- 121Easy to use, modular, header only, macro based, generic and type-safe Data Structures in C
https://github.com/LeoVen/C-Macro-Collections
Easy to use, modular, header only, macro based, generic and type-safe Data Structures in C - LeoVen/C-Macro-Collections
- 122advanced, flexible JSON manipulation in C
https://github.com/netmail-open/wjelement/
advanced, flexible JSON manipulation in C. Contribute to netmail-open/wjelement development by creating an account on GitHub.
- 123Simple hash table implementation for C.
https://github.com/watmough/jwHash
Simple hash table implementation for C. Contribute to watmough/jwHash development by creating an account on GitHub.
- 124ioquake3
https://ioquake3.org/
Play Quake 3, mods, new games, or make your own!
- 125OpenGL ES - The Standard for Embedded Accelerated 3D Graphics
https://www.khronos.org/opengles/
OpenGL ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
- 126OpenGL SC - OpenGL graphics for the safety critical industry
https://www.khronos.org/openglsc/
The open standard OpenGL SC Safety Critical Profile is defined to meet the unique needs of the safety-critical market for avionics, industrial, military, medical and automotive applications including D0178-B certification.
- 127Minimalistic C client for Redis >= 1.2
https://github.com/redis/hiredis
Minimalistic C client for Redis >= 1.2. Contribute to redis/hiredis development by creating an account on GitHub.
- 128A fast compressor/decompressor
https://github.com/google/snappy
A fast compressor/decompressor. Contribute to google/snappy development by creating an account on GitHub.
- 129PostgreSQL
https://www.postgresql.org/
The world's most advanced open source database.
- 130Improved JPEG encoder.
https://github.com/mozilla/mozjpeg
Improved JPEG encoder. Contribute to mozilla/mozjpeg development by creating an account on GitHub.
- 131💩 Colour ASCII Art Library
https://github.com/cacalabs/libcaca
💩 Colour ASCII Art Library. Contribute to cacalabs/libcaca development by creating an account on GitHub.
- 132I Do Not Know C
https://kukuruku.co/post/i-do-not-know-c/
The purpose of this article is to make everyone (especially C programmers) say: “I do not know C”. I want to show that the dark corners of C are much closer than it seems, and even trivial code lines may contain undefined behavior. The article is organized as a set of questions and answers. All the examples are separate files of the source code. 1. int i; int i = 10; Q: Is this code correct?
- 133GIFLIB
https://sourceforge.net/projects/giflib/
Download GIFLIB for free. A library and utilities for processing GIFs. giflib is a library for reading and writing gif images. It is API and ABI compatible with libungif which was in wide use while the LZW compression algorithm was patented.
- 134Redis - The Real-time Data Platform
https://redis.io/
Developers love Redis. Unlock the full potential of the Redis database with Redis Enterprise and start building blazing fast apps.
- 135The Developer Data Platform
https://www.mongodb.com/.
Get your ideas to market faster with a developer data platform built on the leading modern database. MongoDB makes working with data easy.
- 136C library for building user interfaces
https://github.com/lc-soft/LCUI/
C library for building user interfaces. Contribute to lc-soft/LCUI development by creating an account on GitHub.
- 137qt-creator/LICENSE.GPL3-EXCEPT at master · qt-creator/qt-creator
https://github.com/qt-creator/qt-creator/blob/master/LICENSE.GPL3-EXCEPT
A cross-platform Qt IDE. Contribute to qt-creator/qt-creator development by creating an account on GitHub.
- 138Learning C with gdb - Blog - Recurse Center
https://www.recurse.com/blog/5-learning-c-with-gdb
The Recurse Center is a self-directed, community-driven educational retreat for programmers in New York City.
- 139Introduction to "Fun" C (using GCC)
https://gist.github.com/eatonphil/21b3d6569f24ad164365
Introduction to "Fun" C (using GCC). GitHub Gist: instantly share code, notes, and snippets.
- 140Open Source Database (RDBMS) for the Enterprise | MariaDB
https://mariadb.com/
MariaDB provides enterprise open source database and cloud managed database services to support scalability, mission-critical deployments, and more.
- 141Introduction to OpenMP - Tim Mattson (Intel)
https://www.youtube.com/playlist?list=PLLX-Q6B8xqZ8n8bwjGdzBJ25X2utwnoEG
Introduction to OpenMP - Tim Mattson (Intel) The OpenMP ARB thanks the University Program Office at Intel for permission to make this tutorial available. Sli...
- 142ispc/LICENSE.txt at main · ispc/ispc
https://github.com/ispc/ispc/blob/master/LICENSE.txt
Intel® Implicit SPMD Program Compiler. Contribute to ispc/ispc development by creating an account on GitHub.
- 143amazon-freertos/LICENSE at main · aws/amazon-freertos
https://github.com/aws/amazon-freertos/blob/master/LICENSE
DEPRECATED - See README.md. Contribute to aws/amazon-freertos development by creating an account on GitHub.
- 144AI-Enhanced Data Solutions with Database 23ai
https://www.oracle.com/database/berkeley-db/
Discover advanced database features like AI, security, and cloud solutions, and optimize your data with Oracle's robust technologies.
- 145qlibc/LICENSE at main · wolkykim/qlibc
https://github.com/wolkykim/qlibc/blob/master/LICENSE
qLibc is a simple and yet powerful C library providing generic data structures and algorithms. - wolkykim/qlibc
- 146One of the fastest hash functions
https://github.com/leo-yuriev/t1ha
One of the fastest hash functions. Contribute to erthink/t1ha development by creating an account on GitHub.
- 147Sunsetting Atom
https://atom.io/
We are archiving Atom and all projects under the Atom organization for an official sunset on December 15, 2022.
- 148Home | Vulkan | Cross platform 3D Graphics
https://www.khronos.org/vulkan/
Vulkan is a next generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in PCs, consoles, mobile phones and embedded platforms.
- 149Mbed TLS
https://tls.mbed.org/
Project implements cryptographic primitives, X.509 certificate manipulation and the SSL/TLS and DTLS protocols.
- 150Situs SBOBET Online Link Daftar SBOBET88 Login Indonesia
http://anjuta.org/
SBOBET88 adalah situs judi bola resmi partner Betwin188 agen sbobet online mobile terpercaya 2024, penyedia link daftar sbobet login indonesia 24jam.
- 151C library for encoding, decoding and manipulating JSON data
http://www.digip.org/jansson/
C library for encoding, decoding and manipulating JSON data - akheron/jansson
- 152Developer Tools & IDE | The Eclipse Foundation
http://www.eclipse.org/ide/
Our community is innovating on the next generation of cloud native developer tools, including the Eclipse IDE which is the leading open platform for …
Related Articlesto learn about angular.
- 1Getting Started with C Programming: Beginner’s Guide
- 2Functions and Pointers in C: Write Efficient Code
- 3Memory Management in C: malloc and free
- 4File Handling in C: Reading and Writing Files with fopen and fwrite
- 5Data Structures in C: Linked Lists, Stacks, and Queues
- 6Multithreading in C: POSIX Threads (Pthreads)
- 7Getting Started with C Programming for Embedded Systems
- 8IoT Applications with C: Beginner’s Guide
- 9Optimizing C Code: Speed and Efficiency
- 10Common C Programming Pitfalls
FAQ'sto learn more about Angular JS.
mail [email protected] to add more queries here 🔍.
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